I'm originally from Alabama and spent my high school years in Georgia. I have done a little bit of everything, but my primary educational background is in studio art specializing in photographic imaging. I attended the University of Georgia (2003, BFA - Studio Art), and spent most of my twenties in Arizona where I attended graduate school at Arizona State University (2008, MFA - Photography). I taught darkroom and digital photography courses at Mesa Community College for three years and was a member of the cooperative gallery Five15 Arts on Phoenix's Roosevelt Row.
I now live near Atlanta, where I am currently a graduate student in the Digital Media Master of Science program at Georgia Tech (expected graduation date is May 2017). My course projects have included developing a prototype to watch television with a wearable computer and designing a digitized guide to select medication. As an artist, I was always encouraged to self-question and find ways to always improve. So, my recent experiences in this new field has culminated into a challenging, scary, and exciting chapter in my life. My eventual goal is a career in user experience that is adjacent with content strategy and information architecture.
Making my projects satisfying or “nice” is my intention when I cook, create artwork, manage content on a website, or dive deep into interaction design and research.
Other than this website, you can also find me regularly snapping away on Instagram (@misscherise)...
interactive projects and design
axure, user interface design, research, information design, digital archive, content, user interviews
Reconciling History: Designing an Interactive Companion for the Television Docudrama
The Spring 2016 television miniseries, The People vs. OJ Simpson: American Crime Story, captured imaginations and stirred memories. The series was based on the murder trial of football legend OJ Simpson and the resulting media circus. Since viewers are either re-living or “experiencing” these events for the first time through the series, can first-hand accounts and archived media be used as insights in a companion tool to dive deeper? Masters' project includes designing the UI of the companion app, collecting media, and interviewing several potential users to test usability of the prototype.
video, photography, photoshop, illustrator, research, wearable technology, user scenario
Heads-Up: Synchronized Annotations In Google Glass for Television Re-watching
Collaborative Project with Karan Pratap Singh, Sharon Lee, and Shawn Wu for eTV (Experimental Television Lab) @ Georgia Tech. Heads-Up is a Google Glass prototype that functions as a translucent second screen over the television while re-watching a favorite show. Our project focused on HBO’s highly acclaimed series, Game of Thrones. My role was background research on different uses of wearable and television technology and contributing to developing the user scenario, especially the photography/editing to visually introduce the features of the prototype.
axure, user interface design, illustrator, collaborative design
Designing Conversational Media: In Collaboration with Designers at the Mayo Clinic - Shared Decision Making Guide
Collaborative UI design with Jennifer Teeter in Axure RP. Project studio course was a collaboration with designers at the Mayo Clinic who were interested in a design for a digital user interface based on the printed guide for depression medication choices that is jointly used by the doctor and patient during the appointment. Questions that were addressed included: What affects the decision making of the patient? Based on the cards, what is important in the design and interactivity? See the process book and prototype!
web design, basic coding (html + css), affinity mapping, information design, content management, drupal cms, photoshop, illustrator
Georgia Tech Ivan Allen College Research Administration Website Redesign
Managed and redesigned IAC Faculty Research Administration website in 2015 under guidance of Associate Dean of Faculty Affairs and Research, Dr. Janet Murray. The website contains a large quantity of time-sensitive documents, links, and templates requiring regular updates for faculty applying for GT institutional and major government-sponsored grants. New design was launched in August 2015, and kept through upgrade to Drupal CMS platform in December 2015 (I am the current webmaster). Previously updated HTML/PHP documents solely through a FTP Client - CSS design based on Drupal template.
3D scanning and printing, research, digital craft, digital archive
3D Printing: Digital Documentation of Archive at Center for Puppetry Arts
Research project completed with Kristan Woolford. The goal of this preliminary testing was for eventual research on archiving historical objects by Dr. Michael Nitsche. In this case, the objects are puppets in storage at the Center for Puppetry Arts. We tested our available equipment in Digital Media’s Digital World and Image Group (DWIG) lab and CPA archival storage. Examining visual detail and looking at the ability of functional use of the duplicated objects was the primary focus of this project. Full research paper.
reflective design, research, design principles, wireframing, balsamiq
KaraCloud: Reflective Design based on Karaoke
Many existing products maximizes the possibilities of karaoke including private singing booths, phone apps, and video games like Karaoke Revolution. The focus of this prototype was the social engagement with karaoke and how it can be still improved by digital and interactive intervention. Recent studies have even reported that singing together produce satisfying and therapeutic sensations even when the sound produced by the vocal instrument is of mediocre quality. Design document here.
public art, installation, hacking and tinkering, digital craft
Interactive Yarn Bomb
Collaborative interactive installation with Jessica Lewis and Sarah Schoemann. As an experiment in hacking, tinkering and remixing existing tools and modes of production, our project marries the popular public art and craft phenomenon known as “yarn-bombing” with the tools of physical computing and DIY electronics. By embedding electronics into the physical housing of a crocheted object we hope to spark interest amongst crafters in incorporating interactivity and sensing technologies into their work.
writing: research and opinion
skills and software
visual design & video
prototyping & wireframing
adobe XD (learning!)
office & administrative
adobe acrobat pro
microsoft office suite
word, excel, powerpoint